MindAdrift - Unreal Engine 4 - Part 1/3

Hello People :) This is part 1 of 3 of my graduation project which started in September last year. I created the concept and the enviroment in Unreal Engine 4.25. Let me know what you think about it and if you are curious to see what comes in the next part of the environment. Are you ready to dive into the cave system and finally get to know the opera garden ? ;)
Special thanks to the DE:Hive, to the Dinusty Empire and my Family for their great Feedback and support.
Almost all Assets have been created by me except a few textures which where used from the Quixel Megascans Library.
The upcoming posts will cover some of the assets made for this project.

Sequence 01




close up of the houses

close up of the houses