MindAdrift Unreal Engine 4 - Grass

Hello dear Artists :)
Make sure to check out the main scene with the grass:
Before starting to work on the Article I wanted to share the grass seperated from the scene so we can have a closer look at it since I spend a lot of time on it.
I ended up going a little bit too crazy on the polycount for the grass but I wanted it to look good. However that workflow can also be used in a scaled down fashion and with LoDs.

The wind was taken from this awesome Tutorial from Quixel:

Next posts will probably be some more of the assets as well before moving into the caves :)