Safaga - Berlin Schöneweide

Hello dear artists :)
This enviroment is set in 1992 in the mountain area near Safaga - East Egypt desert.
The player lost track of his 2 friends who tried to unveil a myth of a German Trainstation in the East Egypt Desert.
The main shot is the first time the player sees the Trainstation.
It was a great learning experience working on this peace.
Made so many mistakes but I learned from them :)

Was a weird experience going to the Berlin Schöneweide Trainstation and measureing it and taking reference pictures while people kept asking me what I am doing there :D

Special thanks to all the people giving me feedback:
Malte Decker
Marc Meyer
Dinusty Empire Discord
my family
Also special thanks to Susanne Brandhorst, Thomas Bremer, Jan Berger
Patrick Glady´s awesome Tutorial https://www.artstation.com/artwork/6aPEDn

main shot

main shot

support shot #1

support shot #1

support shot #2

support shot #2

support shot #3

support shot #3

support shot #4

support shot #4

support shot #5

support shot #5

support shot #6

support shot #6

support shot #7

support shot #7

Detail Lighting

Detail Lighting

a selection of the smaller assets created for the scene

a selection of the smaller assets created for the scene

Stone Material created in Substance Designer. Special thanks to Daniel Thiger for his tutorials.

Stone Material created in Substance Designer. Special thanks to Daniel Thiger for his tutorials.

The sand materials used in the scene. Made in Designer

The sand materials used in the scene. Made in Designer

Cliffs - 100% Houdini

Cliffs - 100% Houdini

small and medium rocks - left one was made in ZBrush and the other ones are 100% in Houdini

small and medium rocks - left one was made in ZBrush and the other ones are 100% in Houdini

some of the modular peaces used in the scene.

some of the modular peaces used in the scene.

One of the shaders from my library. This one is used for layered materials for the smaller assets. The sand is layered on top and the sand tint is dependend on the distance to the focal point of the 3D Composition.

One of the shaders from my library. This one is used for layered materials for the smaller assets. The sand is layered on top and the sand tint is dependend on the distance to the focal point of the 3D Composition.

Tamarix shrubs created for the scene. Special thanks to Patrick Gladys for his amazing Tutorial!

Tamarix shrubs created for the scene. Special thanks to Patrick Gladys for his amazing Tutorial!

an early shot from the Tamarix study.

an early shot from the Tamarix study.

Process

Process